Customized Star Trek Card Game is a collection of cards that can not be printed by nature Star Trek . This name is commonly abbreviated as STCCG or ST: CCG . It was first introduced in 1994 by Decipher, Inc. , with the name Star Trek: The Next Generation Customizable Card Game . The game now has two different editions, though both forms of the game have many common elements.
Video Star Trek Customizable Card Game
Default element
The standard goal for STCCG players is to get 100 points, especially by completing the mission or destination . This is done by bringing the personnel of the ship and the equipment into the game, then moving the team to the mission. After the mission effort starts, personnel will keep the team away to deal with the dilemma that will challenge them in some way. Often if personnel have the required skills or attributes they can overcome the effects of a particular dilemma. Once a necessary dilemma is passed, personnel who are still active in the effort must have the skills and/or total attributes required by the mission to solve them. If the mission is solved, players get printed points.
Other aspects of the game increase player interaction: ships and personnel can fight, or influence each other; cards like event and interrupts can change the environment for one or more players; and points can be assessed using methods other than mission-solving.
One of the most interesting game themes is affiliates . This is a grouping of ships and personnel based on the major interstellar forces of the Star Trek universe, and the deck will be based around one, or more, of these groups.
Maps Star Trek Customizable Card Game
First Edition
What is now known as First Edition (commonly abbreviated "1E" among players) is the original conception of the game, through various designers and iterations. It was first licensed just to cover Star Trek: The Next Generation , and the first three sets of cards were limited to the event's universe. Thus, the only affiliates created are Federation , Klingon , and Romulan , plus groups for other cards that do not fit the three main affiliates called Non-Aligned . This narrow scope causes little interest for the players, and it is felt that only five more devices can be released before running the entire material available.
In 1997, Decipher announced that a wider scope has now been licensed for the game: Deep Space 9 , Voyager and The Next Generation soon present. portrayed in a new card, so the game name is shortened to an existing title. The First Contact is set to arrive later that year, based on the movie Star Trek: First Contact ; set that introduces the Borg affiliate, among other new concepts.
This was immediately followed by several sets based on the situation at Deep Space 9 ; This affiliate was introduced to Bajorans, Cardassians, Dominion, and Ferengi, along with an enhanced system to fight and capture. This era of expansion is considered by many players as the 'golden age' of First Edition.
Two more sets featuring the Original Series card come next (when the property is added to license), followed by an enormous set on Voyager that introduces the new Kazon but is smaller, Vidiian, and Hirogen affiliates. It was after this that the game started a serious decline in popularity and sales.
Sales stalled during the release of the last two sets, based on film and holodeck scenarios. The decline in sales resulted in Decipher taking serious care of the future of the game.
Release
Full expansion is listed in the regular type, boutique/custom card in italics
1E Premiere (release: November, 1994) The first edition premier set contains 363 cards and introduces Federation, Klingon and Romulan affiliates, along with Non-Aligned cards. It's available in a random 60-card starter box (generally not playable straight out of the box) and a 15-card expansion pack. The initial printed line had black borders and the following trajectories (December 1994 and 1995) had white borders, making black cards bordered less frequently, though the color would be the subject of all subsequent sets. In fact, all prints after the first are planned to be white bordered, but no more prints are made.
Laughing Data ââb> (release: 1995) Promotional cards that have relationships with the first three sets. It was originally available as an email redemption included in the Official Players Guides published by Brady Games. The card is then included in the 2-Game Game Introduction.
Warp Package (release: August, 1995) The Warp Package is a selection of 12 commonly bordered white cards to help make the deck play out of the box. Two unseen cards will be released in the next set, Alternate Universe. The packages are available for free from the Decipher website.
Alternate Universe (release: November, 1995) The Alternate Universe is a collection of 122 cards that focus on cards from the past, the future, and the alternate schedule. It also contains the first ultra-rare card, Future Enterprise . It is sold in a 15 card expansion package. The expansion marks the point at which the tournament is played sponsored by Decipher, Inc.
Collector's Tin (release: November, 1995) This collector item has a limited run of 30,000 units and contains one of each 363 starter packs with silver borders.
Q Continuum (release: October, 1996) The next expansion, the Continuum Q is a standard set of 121 other cards and introduces the Q Continuum and the "Q-Flash" side deck to the game. An important mechanic introduced in this expansion is the "Q's Tent" sideboard.
Introduction 2-Game Players (release: January, 1997) This set contains two separate 60-card pre-construction decks, one Federation and one Klingon, both white. Each edition includes the same three premium cards (a black Admiral McCoy and Data Laughing and Spock are white) and 11 new white restricted mission cards. Edition # 1 (in the blue box) contains a set of three new Black-Bound Premium Federation cards and Edition # 2 (in the red box) contains a set of three new Klingon premium cards bordered on black.
First Anthology (release: June, 1997) The First Anthology (a concept that will return twice as much) includes six premium cards which will all be displayed in the set to be coming and first showing cards that are not exclusive to Next Generation . The box also contains two sets of white-bounded Premiere 60-card starters, two white-bordered 15-card Premiere packages, two 15-card packages each from Alternate Universe and Q Continuum, and Warp Package.
Fajo Collection (release: December, 1997) This special collection contains 18 super rare cards. Each set contains a presentation binder, a signed Certificate of Authenticity, a Fajo Collection rule document, a collectible art poster showing all the Star Trek CCG of the universe at that time, a business card displayed on one of the cards. , and gum associated with the other. The cards are available from Decipher's subsidiary, the Eccentric Order, and promised not to be reprinted in order to maintain their value. This collection introduces the concept of "set icon" printed on each card in that set that will continue until the end of 1E. Since the prints are low, Decipher can include some special features on the card, including metallic inks, UV-sensitive inks, better color saturation, artwork bleeding to card borders, and even cards (Qapla '!) Printed entirely in Klingon (design which is very different from every other card in the game).
First Contact (release: December, 1997) This set of 130 cards focuses entirely on the Star Trek movie: First Contact, greatly changing the game flow and adding the first new affiliate in Borg. It is available in a 9 card expansion package, greatly reducing the number of recurring public cards.
Guest Team Packages (release: May, 1998) This package contains two cards featuring The Traveler (from "Where No One Has Gone Before" and The Emissary (Benjamin Sisko a role in Bajoran religion.) The cards are designed to honor Decipher's Star Trek CCG product manager Marcus Certa (The Emissary) and Kyle Heuer (The Traveler), who serve as travel game evangelists using the pseudonyms. the package is available as an insert in the magazine edition of Scrye and is also shared by the traveling evangelist himself.
Deep Space Nine (release: July 1998) This collection of 276 cards introduces characters, aliens and more from Deep Space Nine and two new affiliates: Bajorans and the Cardasbans. USS Rebels is a white paired preview card "twice as scarce". This set is available on the 60-card starter deck and a 9-card expansion card.
Starter Deck II (release: December, 1998) This set tries to solve the problem of playing the game directly from the box by entering the Premiere 60 card starter deck along with the eight new cards designed to allow cards in the starter to work together. Collaboration with Activision includes a giveaway from Starter Deck II with Star Trek pre order: Hidden Evil.
First Contact Upgrade (release: January 1999) The First
The Dominion (release: January 1999) This set of 130 cards introduces Dominion affiliates. It also includes four white-specific preview cards that will be reprinted in the next expansion. It is sold in 9 card expansion packs.
Blaze of Glory (release: August, 1999) Blaze of Glory is an expansion of 130 cards that increases the fighting mechanics that have remained unchanged since the start of the game. It also features an 18-card foil subset - the first in the Star Trek CCG expansion. It is sold in 9 card expansion packs. Many players show this expansion as the highest point of the game.
Acquisition Rule (release: December 1999) This 130 card set introduces Ferengi and their rules. It is sold in 9 card expansion packs.
US. Jupiter (release: 2000) This card was put into Activision's Star Trek: Fleet game as a promotional tie-in.
Second Antity (release: March, 2000) The Second Anthology includes six premium cards that will not be shown in the upcoming sets. The box also contains two Starter Deck II, two First Contact expansion packs, two Deep Space Nine expansion packs, and two expansion packs Dominion .
The Trouble with Tribbles (release: July, 2000) Set 141 this card introduces Original Series and a side deck of "tribbles". The Original Series belongs to Decipher when SkyBox International loses its license and runs on this set. Special features include an early deck that has been constructed with premium cards on each card and the return of the ultra-rare card inserted into the package (there will be ultra-rare in every expansion from that point forward). This expansion features Dr. McCoy as ultra-rare as a tribute to DeForest Kelley, who died the previous year. The card also starts the collector's information list (card number and scarcity) in the bottom right corner. The expansion was sold in two decks of pre-built 60-carded starter (one Federation, one Klingon) and an 11-card expansion pack.
Tribbles CCG (release: October, 2000) Although it can not be played on Star Trek CCG , this built game can be expanded by collecting tribbles new in expansion The Troubles with Tribbles .
Reflection: First Five Year Mission (release: November, 2000) This set consists of 18 card packages containing 17 random cards (from Premiere, Alternate Universe, Q Continuum, i> First Contact , Dominion , and Deep Space Nine ) and a special foil card. The best 105 rare cards available are reproduced as foil versions; 100 is presented in the package. Reflection also introduces the "peak" card. Four of these premium foil cards appear randomly, one per view, on top of the packaging inside a 30-pack display box. In addition, the display box on top of it was given the final Seven Nine foil paper.
Premiere Enhancement (release: November, 2000) Six different Enhanced Premiere packages are available. Each contains four bordered Premiere packages and five new premium cards. There are a total of twenty-one new premium cards: twelve fixed and nine randomized. Nine is the second version of the mission that originally appeared in the Premiere set. The cards are enhanced with new games and space station images found in the video game Activision Star Trek: Fleet (as another cross-promotion tie) or wormhole (to help make the "Wormhole" card easier to use in closed environment). This set also introduces Warp Speed ââformat for faster gaming and composing capabilities. Like Enhanced First Contact, the product box has snippets on the back so buyers know which fixed card sets they have selected.
Mirror, Mirror (release: December, 2000) This set of 131 cards introduces the Mirror of the Universe. This very rare expansion is the Mirror Universe First Officer Spock. It is sold in an 11-card expansion pack.
Voyager (release: May 23, 2001) This card set 201 introduced the fraction of the Delta Quadrant Voyager and his crew as well as the affiliates of Kazon and Vidiian. This very rare expansion is The Pendari Champion (the character that Dwayne played "The Rock" Johnson in WWF SmackDown!) (Now WWE SmackDown!). The expansion is sold on 40-starter card decks (some of which are taken from a set of 20 starter cards only) and an 11-card expansion pack. This set also introduces Voyager - an environment for approved gameplay. Starting with this expansion, multiple affiliate cards are printed with both color borders (with the same scarcity).
The Borg (release: 19 September 2001) Borg continues the introduction of Delta Quadrant with 131 cards that introduce Borg again and add Hirogen affiliates. The ultra-rare expansion is Voyager -era Reginald Barclay. The expansion was sold in a 11 card expansion package.
The Holodeck Adventure (release: 21 December 2001) The Holodeck Adventure is a set of 131 cards extended to holographic characters that have been available since the Premiere set. The ultra-rare expansion is Jean-Luc Picard as Dixon Hill. The expansion was sold in a 11 card expansion package. The set name will initially be given to the fourth complete set before the original license is expanded, and the set is designed keeping that nostalgia in mind, as it has a link to the Q Continuum.
Tournament/Redemption Games (release: January 2001 - August 2002) A set of 18 common popular papers and cards is not commonly provided by Decipher as a gift for an approved tournament. Each card is available for two months. There are also seven extras provided as prizes for special tournaments, as an incentive for reseller promotion, or given to DecipherCon participants in October 2000.
The Motion Pictures (release: April 17, 2001) 131 cards in The Motion Pictures showcase the nine popular Star Trek movies available and the Voyager episode " Flashback "link, associated with Star Trek VI: Undiscovered Country . The ultra-rare expansion is James T. Kirk of the 24th century. The expansion was sold in a 11 card expansion package. This is also the last set released before the game's final announcement and moved to 2E.
All Good Things (release: 9 July 2003) All Good Things featured 41 new cards that provide new games and fix what's called "broken links" in the first edition - the referenced directly or indirectly on other cards but not yet released. The anthology-style collector box includes ten Reflection expansion packages, Starter Deck II, USS Jupiter premium cards, and a complete list of cards. The set name comes from the last episode of The Next Generation and has become the name proposed for the fifth and final expansion before the license is expanded.
Corporate Gathering (release: July 7, 2006) With the entry of Star Trek: Enterprise in 2E, it was felt that 1E players should be able to have the tools needed to playing as an affiliate Enterprise - "Starfleet" as well. This set of 18 foiled cards (and card stock compatible with First Edition of 2E) is meant to make that possible. The cards are sold exclusively from the Decipher website.
Events (release: November 13, 2006) Genesis is the expansion of 27 different cards as the only fully compatible device with First Edition in 2E. Each card is designed to work in both versions of the game, with varying levels of success. The cards are sold exclusively from the Decipher website.
First Edition Problem
Some of the problems of Decipher include the complexity and bloat that have been built for more than seven years; there is no balanced 'cost' system for cards, causing stopgap and complicated systems to add to the game over time. In addition, this game has embraced many different ideas and is not fully compatible from time to time; this is made for long corrective rule documents and a steep learning curve for beginners. In addition, the number of card types has changed from nine to over seventeen in just a few years, which makes the game even more difficult to learn.
Initial idea
Initially, the game designers attempted to introduce a whole new game based on Star Trek; it will be simpler and targeted for beginners, while the original game still generates expansion, but on a slower schedule. This concept is abandoned when sales figures show that the original game can not continue its own superiority.
Second Edition
The solution is to rediscover the original game along the bottom line, still allowing depth of gameplay but avoiding complicated rules and concepts. Standard card types and games will still exist, allowing some new cards to be used with original cards, known as backward compatible cards , or First Edition Compatible (abbreviated 1EC ) and try to satisfy old fans from the original game. This card can be used in the First Edition game, although some keywords need to be changed to fit the rules and settings of the old First Edition. More information on how to use the First Edition in-game First Edition card is included in the First Edition Conversion Rules. Many cards that are central to the new game form can only be customized with new rules and settings. Second Edition, commonly abbreviated as "2E", was launched in 2002, and almost ended with its last expansion in December 2007.
Because the game basically starts from the beginning by looking back at the seven-year work, the initial Second Edition set can progress quickly. As a result, six affiliates made their debut on that set compared to three for the original. It can be said that the number is really seven, because the unique new system that divides Federation affiliates into groupings is based on show impressions. The focus of the Second Edition set is on the characters and situations in Next Generation and Deep Space Nine , although the 'support' card has images and concepts taken from every part of the canon universe < i> Star Trek . Furthermore, the scope of each type of card can be realized in the initial planning and seven permanent card types are created: "dilemma", "equipment", "event", "interrupt", "mission", "personnel", and "ship". The deck will consist of five missions, at least twenty dilemmas in the stack of dilemmas (see below) and at least thirty-five cards consisting of five other card types.
Cost and resources
One of the main differences in Second Edition is the addition of cost systems for equipment, events, personnel, and ships. Card fees are listed in the upper left corner of the card, just before the card title as a single digit number (currently anywhere from 0 to 9). A player receives seven 'counters' at the beginning of each turn; to play cards, players must spend the same amount of counters as the cost of the card. Only interruptions (from card type on player deck) have no fees and are treated as 0-cost.
Dilemma pile
Another big change in Second Edition gameplay is a new method of handling dilemmas. Instead of using the long procedure of the First Edition 'seed' stage, which can last up to 15 minutes, the Second Edition uses the 'on-the-fly' method to build a combination of dilemmas. While First Edition players are limited to using the same dilemma in every tournament game, Second Edition players have a side deck, or a 'stacking dilemma' from which to draw a random selection of dilemmas based on the number of personnel the opponent uses in a given mission effort. This concept is similar to the first edition Q-Flash side deck, as well as for the First Edition rule variant introduced by a group of players from the San Francisco area called 'Tracks 1.5'. A more dynamic method of choosing a dilemma depends on the player's ability to remember which personnel his opponent has played and their ability to meet dilemma requirements.
Gameplay considerations
While the First Edition tries to sometimes literally represent the example of the Star Trek universe in games, the Second Edition has focused more on the consistency of gameplay as a priority over design considerations regarding staying true to the source material. Effects on the card sometimes do not have "Tracks awareness" held by First Edition cards and can be purely conceptual, but generally much fairer than other paid effects.
The uniqueness of affiliation
Affiliates found in the Second Edition all follow rules that give them focus and differentiate them from each other, unlike most affiliates in the First Edition. Playing affiliates in Second Edition feels more like the affiliate than the First Edition, remembering the theme.
Bajorans are religious and think about how the past affects their lives. It gives them power in one of three game attributes: Integrity. They can also manipulate the waste pile (conceptually, what has been forwarded).
Borg is a semi-mechanical form of life that uses their superior figures to overcome resistance and even make the enemy one of their mindless numbers. It is represented by a number of abilities that manipulate decks and ignore or force through dilemmas. They are also very effective in taking over the resources of other players, including their personnel. They do not work with other affiliates.
Credit card holders are in vain in pursuit of their resources and can utilize political prisoners very well. This is shown in various image mechanisms, allowing players to find the cards they want faster at the cost of discarding others. Also, they are the best in holding the opponent's personnel for profit.
Dominion is a hierarchical society that, like its name, dominates other societies. They are conceived in the game as a kind of anti-Federation (see below) and often injure all players to advance their goals. Their personnel are usually Jem'Hadar, who acts as a surprise troop and is treated as a disposable person, Vorta, acting as commander and diplomat, and Changelings, who are the overall leaders of the Dominion, are protected by all means, and often use the ability to change the form them to infiltrate the opposing personnel, often meddling with their progress.
The Federation focuses on mutual cooperation and progress and works to improve. In the game, the effect often helps all the players, but planning for this allows the player to take advantage of greater than his opponent who has no previous warning. Their personnel are often the best individuals in the game, but most of the effects cost less to achieve them. Each reporting icon (see below) has other themes that are unique to their performances.
The Ferengi is a future greedy capitalist, but is largely weak in each of these attributes. This is achieved in the game by giving them bonuses in almost any field just by having more resources than the opponents. In addition, they will mobilize their resources by composing cards under their headquarters mission, using those resources for great effects later.
Non-Aligned Personnel is an affiliate of everyone who does not match any of the other affiliates.
Klingon is a brutal, but respectable fighter. They can achieve their goals by fighting against either sending opponents to the ship or personnel to personnel. The average Klingon has a High Strength, which is one of the three attributes used by the game.
Romulans prefer espionage and cunning tactics as opposed to direct confrontation. This is manifested in the game by manipulating the deck of other players, hands, and other resources. Rarely do they affect which cards are already played, but they can disrupt the opponent's continuous effort to score points.
Starfleet is based on pre-Federation times as depicted in Star Trek: Enterprise . Humans in this era want to get out into space and get bonuses to complete the space mission first. As a result, they can be slow to start, but then can easily add time.
Reporting icon
One aspect of the uniqueness of affiliates that Second Edition continues is a special reporting icon. Although not a new idea (Mirror First Edition, Mirror that first displays Empire icons and Alliances for affiliated personnel and vessels), the widespread use of icons by Second Icon as a cultural identifier has enabled designers to introduce support cards that better represent various> Tracks show theme. This is the primary tool for dividing Federation affiliates into separate groups ( Original Series , Next Generation , Deep Space 9 , and Voyager each has icons representing personnel and their ships). Other likeminded groups can have these icons as well; Maquis combines members from four different affiliates into their arsenal, while personnel and the Terok Nor ships represent a brief period of Cardassian/Dominion Command from Deep Space 9.
Release
1. Second Edition (release: December 12, 2002) The 2E prime minister is the introduction of the 415 card into the new mechanism of the game being restarted. It introduces affiliates of Bajorans, Cardassians, Federation (with Deep Space 9 , Next Generation , and Earth factions), Klingon, Non-Aligned, and Romulan. The cards are sold on the previously-built Starter Deck, Klingon, Romulan and Starter decks, which allow players to have a playable deck immediately, and in expansion pack 11 cards.
2. Energize (release: May 21, 2003) Energize consists of 180 cards intended to start the game from the prime minister. It introduced the Federation of Maquis factions and expanded the core game of the game. The cards are sold in an 11 card expansion package.
3. Call to Arms (release: September 10, 2003) Call to Arms is a double set on 208 cards. It introduces the affiliates of Borg, Dominion, and Ferengi (though Ferengi consists only of two cards playing with the Nor Terok faction of both Cardassians and Dominions; full Ferengi affiliation will be released two years later in Strange New World). The card was sold on the deck of Borg and Dominion starter, which was made earlier to allow players to have the deck played immediately, and in an 11-card expansion pack.
4. Necessary Crime (release: 17 March 2004) Necessary Crime has finally set a standard expansion size of 120 cards. Gameplay includes personnel crossing the affiliate line and paying a larger fee (including losing points and injuring future opportunities to stop an opponent with a dilemma with new keywords (Consume)) for a greater effect. This set also started the tradition of thwarting eighteen selected rations and put them into one of seven packages. The foil card made more important because 2004 is the 10th anniversary of Star Trek CCG , so a special Tenth Day Special icon is added to this foil corner. The cards are sold in an 11 card expansion package. Set unfortunately suffers from a small print and becomes a rare commodity. Efforts are made in Reflection 2.0 to compensate for this unavailability problem.
0. Collection of Tenth Anniversaries (release: May 3, 2004) This set is a foiled collection of promotions from eighteen unique ships and commanders. It is labeled with a set number of 0, which is otherwise associated with reprinting various cards with alternate images, as foil, and/or labeled with promotions in place of the cards' instead of descriptive, but non-gameplay-related knowledge. The cards themselves are 6 to 23, as five promotional cards have been printed, and continue the declaration that all prints printed in 2004 will carry the Tenth Anniversary logo. This set, however, did not include the last of the cards with that icon, although Reflections 2.0 also had a foil card in 2004. The collection itself was then reprinted without the Tenth Day logo and numbered 54 to 71. The cards were originally provided with the recommended $ 3.00 purchase from other Star Trek CCG products, one pair at a time, over a period of nine weeks. The reprint is available for purchase on the Decipher website.
5. Break Time (release: October 13, 2004) Break Time is a 40 card boutique product that introduces events that have more effects over time using the new keywords (Decay) and concepts involving alternative timelines, often called by the Star Trek universe, include the first card of the "Mirror of the Universe" which will ultimately be reviewed in three years with In a "Mirror, Darkly". The cards are sold as a complete set in the box, complete with icons of six different affiliates, designed to carry decks. The boxes also include a starter deck and some expansion packs from previous releases in the hope that the game can be played straight out of the box in a sealed tournament format.
6. Reflections 2.0 introduces 61 new foil cards to the game and 60 cards are reprinted from 2E Premier , Energize, Call to Arms, and most importantly, Crime Required. A feature card set that tries to attract affiliates to try different missions, since the selection of missions among the upper decks becomes quite static. The cards are sold on a 20 card expansion card, which includes two foiled cards and eighteen random cards from past expansions, including Necessary Evil.
7. Strange New World (release: May 13, 2005) Strange New World continues the standard 120 card expansion size. It introduces full affiliation of Ferengi. Gameplay includes personnel for each affiliate who further take advantage of the selection of alternative missions, such as personnel in Reflections 2.0. A set of cards consisting of eighteen cards is the first one called the archive archive subset and numbered separately. In addition, two archived archive cards are inserted into one of every eighteen packages, featuring a larger drawing area and restricted games for upcoming cards. The combined archives in this expansion feature two female characters that male fans love historically: Seven of Nine (preview of an upcoming Voyager faction federation) and T'Pol (previewing upcoming Starfleet affiliations). The cards are sold in an 11 card expansion package. Set unfortunately suffered a jam start date.
' Adversaries Anthology' (release: Ã, ??, 2005) The Adversaries Anthology is a collection of the eighteen most popular Star Trek issues, enemies, and their ships in the game are reprinted as foils. The archive in this set features two movie villains: Borg Queen and Shinzon. The cards are sold in large card storage boxes.
8. To Boldly Go (release: August 18, 2006) To Boldly Go is the expansion of 120 other cards. This introduces Starfleet affiliates, a pre-Federation crew of Enterprise as the last full affiliation to be introduced in the game. Gameplay includes certain affiliate dilemmas and reusable events using new keywords (Replicate). The archive in this set features two captains of the show: James T. Kirk (preview of upcoming faction of federation "Original Series Federation") and Kathryn Janeway (preview of the upcoming Voyager faction Federation). The cards are sold in an 11 card expansion package.
9. Dangerous Mission (release: September 1, 2006) Dangerous Mission is another attempt to make Star Trek CCG able conceptualized. In other words, players can create a deck in a small pool of closed cards and play. New rules are developed to make the game slightly smaller in scope to adjust for limited resources, including secondary affiliate allowance that will complement the product-sponsored. This draft method remains a sanctioned format. The set consists of nineteen cards divided into three different boxes, each focusing on an episode or film for flagship personnel, ships, and missions. They also include one unique dilemma and one divided by the three boxes. The boxes also contain Reflections 2.0 packages and three packages of expansion.
10. Captain Log (release: 27 October 2006) Captain Log is the expansion of 120 other cards. It introduces the Federated Faction of Voyager, which begins with the unique ability to have a deck of all spaces. Gameplay includes a strategy based on having the right commander on board or following the opponent around him. The archive thwarted in this set returned to the original archive and featured two beautiful women: Charvanek (previewing Original Series Romulans) and Hoshi Sato (seeing more content from Mirror Universe from the popular Enterprise Mirror Universe episode "In a Mirror, Darkly"). The cards are sold in an 11 card expansion package.
11. Occurrence (release: November 13, 2006) Genesis is the expansion of 27 cards that have the distinction of being the only First Edition compatible set in 2E. Each card is designed to work in both versions of the game, with varying degrees of success and introducing the first Original Series personnel and the ability to have an all-planet deck. The cards are sold exclusively from the Decipher website.
12. This Are The Voyages (release: 13 March 2007) This is Voyages is the expansion of 120 other cards. It introduced the Federated Faction faction Original Series . Gameplay includes the ability of new factions to upgrade by paying more for enhanced capabilities, a dilemma based entirely on The Original Series (especially slide show images at the end of classic episodes), and a new strategy with > Original Series' main enemy: Klingon and Romulan. The archive in this set features two other beautiful women: Exact and T'Pol (see more content from Mirror Universe from the popular Mirror Universe episode of Mirror Universe "In a Mirror, Darkly"). The cards are sold in an 11 card expansion package.
13. In A Mirror, Darkly (release: June 25, 2007) In Mirror, Darkly is another 120 card expansion. Gameplay includes cards named after each previous release, more Mirror Universe content, and an alternate version of other personnel not yet displayed on the Mirror Universe, including a version of the crew of the Next Generation crew of Enterprise Yesterday and the historically inaccurate Voyager crew of Living Witness . The archive file in this set features two other beautiful women: Hoshi Sato on a dilemma called Stripped Down and Neras, an Orion slave girl. The cards are sold in an 11 card expansion package.
14. What You Leave Behind (release: December 14, 2007) What You Leave Behind is the last 120 card expansion. Gameplay includes completing some incomplete themes in the game so far, bonuses to try harder missions, and some ship versions that tell the story of the seized vessels. The cards are sold in an 11 card expansion package. The name of the set itself comes from the last episode of Deep Space 9. This set is sold exclusively through Wholesale Gaming Hill.
Sustainable Committee
On December 5, 2007, Parsing announced that it would no longer release new devices or officially support the game. Parsing has since then removed all the content related to Star Trek from their website. A group of players came together and started working at the The Continuing Committee (TCC). The name itself comes from the Romulan Continuing Committee, which was introduced at Deep Space 9 , because the name was appropriate for the proposed nonprofit work. Since then, most of the game's loyal community has moved its activities to new sites and is working to produce a "virtual set" of cards to provide sustained new blood to the game. This unprecedented activity, like other Decipher games, Star Wars Custom Card Game has expired in January 2002 and has set up its own player committee to deal with similar types of issues. While Star Wars Players' Committee was introduced by Decipher, the Continuing Committee did not, but the CEO of Decipher has agreed to the Star Trek game that says "We think it's great that players who are enthusiastic play the game ".
References
Source of the article : Wikipedia